Boardgame session OTK 8 June 07

Last
night’s session was a rousing success, guanranteed by
Boardgamecafe.net’s three stooges: namely Jedi Council jack208, Jedi
Knight ayheng and Jedi Padawan-Knight-to-be-coming-soon lostboyz.

The
session was dealt a terrible blow early on as people started dropping
out like flies and ayheng was delayed by urgent work. lostboyz and
jack208 soldiered on at 8pm at OTK with a starting meal.

9pm and
an urgent message was sent out: where are you? ayheng finally made it
to OTK and the three power figures started discussing the serious
business of the (boardgaming) FORCE. (yeah well, we talked mostly about
upcoming and favourite releases while I ate my curry chicken rice
dinner).

10pm thereabouts we adjourned to OTK and enticed laiwah to a game of Formula DE!

Pic215619_t

This fun racing game uses dice in a creative way, namely, you get a
progressively better dice with higher numbers as you shift gears up,
until you are in a lean-mean-unstoppable racing machine flying down the
straight at gear 5!

Pic215628_t

gear 1 - yellow, gear 2 - orange, gear 3 - red, gear 4 - green, gear 5 - purple, gear 6 - blue OMG! black dice = damage dice.

(of course, that is before you realise the wicked
corners that are coming up and you burn rubber and metal to slow down
frantically)

Each player got 2 cars and as a result, there were
8 cars racing on the board. This game amazingly can handle 5 players
with 2 cars each, or 10 players with one car each! A good game to have
for the occasion of having 8+ players.

Lots of reckless drivers
abound as the newbie racers went neck to neck into the corners,
scratching paintjobs and occasionally, doing damage to their own
bodywork.

3_1

In a car that’s designed for two races, some of the
(shall-not-be-unnamed-to-protect-their-identity) players limped past
the chequered flag in the first lap with a badly damaged car.

The
corner mechanics are pretty neat as it forces the racers to stop a
requisite number of times in the corners in a low gear before shifting
up for the exit. The lane changing mechanic is also quite inspired as
it often creates a situation where the front driver can benefit from an
open lane to change lanes according to how fast his car is going.
Whereas the back driver will find himself putting the brakes on his car
when confronted by the blocking maneuver of the front car. Definately a
game to play for the experience of car racing.

6_1

The game comes
with two tracks and lots of expansion tracks to bid on ebay. The tracks
that came with the game are quite good as it features the technically
demanding Monaco circuit and the (comparatively) more relaxed Holland
circuit.

The game’s a bit longish as it took the 4 of us about 2
hours to finish 1 lap. The rules are not particularly tough and the
main strategy is in trying to get out of a corner fast enough to outrun
the rest.

8_1

In our game, lostboyz’s first car on the starting grid
ended up finishing second last due to his prudent taking of the corners
while his last car ended up finishing first due to his risk taking on
going into the corners. jack208 also did well with one of his cars,
showing us how to go into a corner fast and then take a minor fuel
penalty to fast-downthrottle rapidly. I did okay with both my cars
finishing consistently in the middle. laiwah took too many a safe
approach and was thus left in the dust by other maniac
pedal-to-the-metal drivers. Although, to be on the fair side, she would
have won if we did two laps like we originally promised to P]

One game down, one more to go. Round 2 started at 12am with jack208 explaining the rules of Wallenstein
to ayheng and lostboyz. rhyen temporarily got the boyz’ hopes up by
declaring that he was making his way from Mages to Boardgamecafe. Which
however he did not turn up. And so we settle into a three player game.

13_1

The
game’s a area-control game with some wargaming elements settled by the
infamous cube-tower!

Pic8912_md

How it works is like this: you take your army
cubes, you take your opponents army cubes, shake it up in your hand and
throw them into the cube tower! some cubes will get stuck, and other
cubes got stuck there before might come unstuck! So what happens is an
interesting result which favors the person with the more cubes… MOST
of the TIME. Not always. Sometimes your cube just don’t want to drop
out. P]

Cube
towers aside, there’s some planning to be had each round which
seriously causes some mind-f going on. Players start guessing and
second guessing other people’s actions. As all actions are put down
first and then revealed simultaneously, this will cause some serious
screwage to happen as players’ plan are thrown into wreck by unforseen
moves. Glorious!

20

jack208 seems to get the strategy on this one
as he finishes a respectable 2nd after losing precious points in the
first year to a peasant riot. Myself did badly as I didn’t manage to
get building majority on many provinces. lostboyz with his
devil-may-care attitude went on a province grabbing spree managed to
finish first as he was able to put down his rioting-starving-peasants.
Nice game.

The night finishes with more talk and finally a lite game of Pompeji
to intro to lostboyz.

26

This game is very lite and is right up
‘litegamer’ lostboyz’ alley. Another satisfied
tossing-meeples-into-da-burning-volcano customer.

Woo hoo! three games in a nite, we finished at 4-ish. Highlight for me tonite was Formula DE. But I don’t recommend anyone to get it because I WANT IT (wait till my next budget, sigh).

9 Responses to “Boardgame session OTK 8 June 07”

  1. Janvier Says:

    Nah, yet another too-long game for something that doesn’t really appeal flavourwise. Still, won’t stop you if you like it.

    We were listening in when rhyen called you guys regarding R2 - thought you guys *might not* be doing R2 so he stayed back we suppose.

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